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            <title>
									Coming Soon: The Outlands - Staff News				            </title>
            <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/</link>
            <description>Allegory of Empires Discussion Board</description>
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                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-779</link>
                        <pubDate>Sat, 09 May 2020 18:20:10 +0000</pubDate>
                        <description><![CDATA[Livestock
Cows, sheep, pigs, goats, and chickens will be available to keep on the farms included with most of the homesteads. All livestock will have a byproduct (ex: fleece) which can be g...]]></description>
                        <content:encoded><![CDATA[<p><strong>Livestock</strong></p>
<p>Cows, sheep, pigs, goats, and chickens will be available to keep on the farms included with most of the homesteads. All livestock will have a byproduct (ex: fleece) which can be gathered from the animal provided that the animal is tended to regularly.</p>
<p><em>Note: Certain animals will only be available as STP purchases.</em></p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-779</guid>
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                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-711</link>
                        <pubDate>Thu, 23 Apr 2020 21:51:56 +0000</pubDate>
                        <description><![CDATA[Herbalism
We will be introducing herbalism, both poisons and antidotes, with the outlands.]]></description>
                        <content:encoded><![CDATA[<p><strong>Herbalism</strong></p>
<p><strong></strong>We will be introducing herbalism, both poisons and antidotes, with the outlands.</p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-711</guid>
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				                    <item>
                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-705</link>
                        <pubDate>Wed, 22 Apr 2020 19:36:04 +0000</pubDate>
                        <description><![CDATA[Crafting Materials
In addition to the unique materials that can be gathered by woodcutters and miners, numerous shops have been added with materials that can&#039;t be purchased in Rinascita.]]></description>
                        <content:encoded><![CDATA[<p><strong>Crafting Materials</strong></p>
<p><strong></strong>In addition to the unique materials that can be gathered by woodcutters and miners, numerous shops have been added with materials that can't be purchased in Rinascita.</p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-705</guid>
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				                    <item>
                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-686</link>
                        <pubDate>Thu, 16 Apr 2020 19:16:01 +0000</pubDate>
                        <description><![CDATA[Hunting, Skinning, &amp; Butchering
Characters with the ranger class will be able to hunt wild animals, skin them for hides, and field dress the carcass to prepare it for butchering. Field ...]]></description>
                        <content:encoded><![CDATA[<p><strong>Hunting, Skinning, &amp; Butchering</strong></p>
<p>Characters with the ranger class will be able to hunt wild animals, skin them for hides, and field dress the carcass to prepare it for butchering. Field dressed carcasses can be butchered into cuts of meat any of the butcher shops or by a person adept at cooking.</p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-686</guid>
                    </item>
				                    <item>
                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-685</link>
                        <pubDate>Thu, 16 Apr 2020 18:42:26 +0000</pubDate>
                        <description><![CDATA[Pawn Shop
Need some quick cash? Cleaning out that storage room? Time to declutter? We&#039;ve added a pawn shop in Forte di Ricchezza with an NPC who will buy just about anything and everything.]]></description>
                        <content:encoded><![CDATA[<p><strong>Pawn Shop</strong></p>
<p><strong></strong>Need some quick cash? Cleaning out that storage room? Time to declutter? We've added a pawn shop in Forte di Ricchezza with an NPC who will buy just about anything and everything.</p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-685</guid>
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                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-674</link>
                        <pubDate>Sun, 12 Apr 2020 15:13:09 +0000</pubDate>
                        <description><![CDATA[Forte di Ricchezza
The military fort (Three Corners from Ironclaw) will once again be accessible.]]></description>
                        <content:encoded><![CDATA[<p><strong>Forte di Ricchezza</strong></p>
<p>The military fort (Three Corners from Ironclaw) will once again be accessible.</p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-674</guid>
                    </item>
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                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-673</link>
                        <pubDate>Sun, 12 Apr 2020 15:08:32 +0000</pubDate>
                        <description><![CDATA[Woodcutting
Characters with the woodcutter class will be able to gather wood to be processed into lumber. Woodcutters can survey, i.e. survey here, while in a forest to find various types o...]]></description>
                        <content:encoded><![CDATA[<p><strong>Woodcutting</strong></p>
<p>Characters with the woodcutter class will be able to gather wood to be processed into lumber. Woodcutters can <em><strong>survey</strong></em>, i.e. <em>survey here</em>, while in a forest to find various types of trees to cut into logs (note: you must be holding an axe). Many of the tree types cannot be found elsewhere, and what you find is randomized and linked to your skill level. The logs can be taken to the lumber mill for processing or sold for money.</p>
<p> </p>
<p> </p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-673</guid>
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                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-672</link>
                        <pubDate>Sun, 12 Apr 2020 14:52:49 +0000</pubDate>
                        <description><![CDATA[Mining
Characters with the miner class will be able to mine for clay, stone, ore, gems, and other materials, which can be used by other tradesmen. Items are randomized and linked to skill l...]]></description>
                        <content:encoded><![CDATA[<p><strong>Mining</strong></p>
<p><strong></strong>Characters with the miner class will be able to mine for clay, stone, ore, gems, and other materials, which can be used by other tradesmen. Items are randomized and linked to skill level. The command is <em><strong>mine</strong></em>, i.e. <em>mine here</em> (note: you must be holding a pickaxe). Raw ore can be given to an NPC to be processed into bars or rods or sold for money.</p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-672</guid>
                    </item>
				                    <item>
                        <title>RE: Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-671</link>
                        <pubDate>Sat, 11 Apr 2020 22:13:36 +0000</pubDate>
                        <description><![CDATA[Customizable Houses
Customizable houses can be found throughout the outlands. These houses are unfurnished, and you will be able to add your own walls, ceilings, and floors using materials ...]]></description>
                        <content:encoded><![CDATA[<p><strong>Customizable Houses</strong></p>
<p>Customizable houses can be found throughout the outlands. These houses are unfurnished, and you will be able to add your own walls, ceilings, and floors using materials (ex: tiles, wallpaper, wood paneling) that can be acquired from various tradespeople. The toggle command to enable and disable construction is <em><strong>@build</strong></em>. Use <em><strong>add</strong></em> to install materials, i.e. <em>add tile to floor</em>. In many cases, you will need additional supplies, such as wallpaper paste or nails, in order to do this. Use <em><strong>sm</strong></em><strong><i>ash</i></strong><i></i>, <em><strong>pull</strong></em>, or <strong><em>tear</em></strong> to remove materials (this will destroy the original material; materials are not reusable). The appearance of the room will automatically update to reflect installed materials.</p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-671</guid>
                    </item>
				                    <item>
                        <title>Coming Soon: The Outlands</title>
                        <link>https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-670</link>
                        <pubDate>Sat, 11 Apr 2020 22:02:24 +0000</pubDate>
                        <description><![CDATA[This thread is for features that will be available in the outlands. Please remember that the area will be in beta upon release, i.e. you may encounter changes and additions after the area is...]]></description>
                        <content:encoded><![CDATA[<p>This thread is for features that will be available in the outlands. Please remember that the area will be in <em><strong>beta</strong></em> upon release, i.e. you may encounter changes and additions after the area is live.</p>]]></content:encoded>
						                            <category domain="https://allegoryofempires.com/forums/staff-news/">Staff News</category>                        <dc:creator>Kjell</dc:creator>
                        <guid isPermaLink="true">https://allegoryofempires.com/forums/staff-news/coming-soon-the-outlands/#post-670</guid>
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