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Coming Soon: The Outlands
This thread is for features that will be available in the outlands. Please remember that the area will be in beta upon release, i.e. you may encounter changes and additions after the area is live.
Customizable houses can be found throughout the outlands. These houses are unfurnished, and you will be able to add your own walls, ceilings, and floors using materials (ex: tiles, wallpaper, wood paneling) that can be acquired from various tradespeople. The toggle command to enable and disable construction is @build. Use add to install materials, i.e. add tile to floor. In many cases, you will need additional supplies, such as wallpaper paste or nails, in order to do this. Use smash, pull, or tear to remove materials (this will destroy the original material; materials are not reusable). The appearance of the room will automatically update to reflect installed materials.
Characters with the miner class will be able to mine for clay, stone, ore, gems, and other materials, which can be used by other tradesmen. Items are randomized and linked to skill level. The command is mine, i.e. mine here (note: you must be holding a pickaxe). Raw ore can be given to an NPC to be processed into bars or rods or sold for money.
Characters with the woodcutter class will be able to gather wood to be processed into lumber. Woodcutters can survey, i.e. survey here, while in a forest to find various types of trees to cut into logs (note: you must be holding an axe). Many of the tree types cannot be found elsewhere, and what you find is randomized and linked to your skill level. The logs can be taken to the lumber mill for processing or sold for money.
Forte di Ricchezza
The military fort (Three Corners from Ironclaw) will once again be accessible.
Need some quick cash? Cleaning out that storage room? Time to declutter? We've added a pawn shop in Forte di Ricchezza with an NPC who will buy just about anything and everything.
Hunting, Skinning, & Butchering
Characters with the ranger class will be able to hunt wild animals, skin them for hides, and field dress the carcass to prepare it for butchering. Field dressed carcasses can be butchered into cuts of meat any of the butcher shops or by a person adept at cooking.
In addition to the unique materials that can be gathered by woodcutters and miners, numerous shops have been added with materials that can't be purchased in Rinascita.
We will be introducing herbalism, both poisons and antidotes, with the outlands.
Cows, sheep, pigs, goats, and chickens will be available to keep on the farms included with most of the homesteads. All livestock will have a byproduct (ex: fleece) which can be gathered from the animal provided that the animal is tended to regularly.
Note: Certain animals will only be available as STP purchases.