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Update: l'Universita di Rinascita
We've created a VP guild to act as the official representative of the university. As a VP guild, it will have a leader that must be elected every few months by the other members. The university does not have its own loyalty or a separate promotion track associated with it.
If you're interested in joining the university, please @assist. Open enrollment will end on December 10th, after which point you will need to be recruited by a member of the university. I will be manually triggering the leadership vote at that time, so if you nominate yourself and/or get voted in before enrollment closes, you will need to run again.
You can now copy books and scrolls using the copy command.
copy 1st scroll to 2nd scroll
copy 1st scroll to 1st book's 1st page
copy 1st book's 1st page to scroll
copy 1st book's 1st page to 2nd book's 5th page
copy 1st book to 2nd book
This will also work for invitations and broadsheets. As usual, let me know if you encounter any bugs.
New Location: Apotheca Medica
The apothecary shop is finally open. It can be found off of Piazza Vecchia. More will be added as I have time to go through the current list of plants and herbalism is completed.
New Location: The Palace (Citadel)
The first two floors are open in the palace. Characters ranked viscount and higher should be able to move about freely on much of the ground floor and select areas of the second. Characters ranked below viscount will require a higher-ranked escort. Most of the royal suite is restricted to the household members with further restrictions within the suite itself. As with the ground floor, other characters will require an escort to enter the suite. There is a furnished, rentable courtier suite on the second floor available to viscounts and higher.
Please note that the palace is still a work in progress.
Update: Public Stables
I've added a few horse care accessories to the stable boy in the public stables.
Crafters now have the option to share their @craft lists with others. Just type @craft and read the instructions.
To view a crafter's @craft list, just type "@craft NAME"
You can now unlearn and learn classes.
To unlearn a class, use the @unlearn command.
> @unlearn 'woodcutter'
New controls for pets, mounts, and children allow you to share with other people.
To add to someone to the share list:
> control baby 'allow bob
To remove someone from the share list:
> control baby 'deny bob
To see the share list:
> control baby 'access
Guild Page Updates
- The "Guild Trading" page has been overhauled and the data will now show in a more organized fashion as well as give monthly/yearly/all-time breakdown of profits and losses. Lessons paid for with guild funds will also reflect on this page.
- The blacklist page will now show which guilds are blacklisting your guilds (You can still see which guilds are blacklisting your character by clicking your name at the top of the page).
- When blacklisting a person or guild, the person or guild leader will be notified via scroll. They will also be notified when the blacklisting is revoked.
Changes to the @event system
I have added an event calendar to the @event system. It can be accessed using the syntax: @event calendar
This will hopefully make it easier for you guys to make your upcoming events more visible and avoid scheduling over top of each other.
Effective immediately, all events will need to be scheduled on the calendar before they can be announced in-game. Starting Monday, April 13th, you will only be able to schedule events at least a week out from the current date. That means all this week you can still schedule your planned events the day of the event (or a few days prior) but any events you want to host next week, you will need to schedule before Monday, April 13th.
Who can add events to the calendar?
Anyone! But note that the person adding the event has to be the one to announce it in-game.
Can I edit my event once added?
Only the person who added the event can edit or delete it. The date, however, cannot be changed. You will need to delete the event and add it on the correct date if the date changes.
Does this replace the event calendar on the website?
No. The website calendar is used to announce major events and we don't want that cluttered with weekly meeting/crafting hours. But if you want your event added to it, just reach out to staff!
If you have any questions or run into issues, let us know!
We've added teachers for the languages and general skills, i.e. fishing, cooking, et cetera. The teachers can be found throughout the city.
When your health dips below a certain point, your character will now fall into a coma (note: you will not die unless you explicitly consent to it). The duration of the coma is semi-randomized with a maximum length of three days. Having a healer tend to your injuries will shorten the duration of the coma. Your body will automatically be transported to the hospital to be cared for after two days if nobody finds it sooner than that. Comatose bodies outside of the hospital can be looted, so be mindful of your safety, especially when entering into dangerous areas.
I've updated the fish buyers to account for the trading skill and rarity when selling. Please assist if you encounter any fish they won't buy.
Tradesmen hours, hospital hours, and spars will no longer require scheduling in advance to be announced in @event. However, events not scheduled in advance will not give favor points to the participants. These events will still give favor as normal if scheduled.
The cooking skill is now fully implemented, with the exception of a few new plants I plan on adding in the next day or so.
Unlike most crafting skills that rely on one command, the cooking skill uses several different commands (alter, mix, cook) for creating food. Reference the @craft command to see what options are available for your skill level. Some recipes have tool requirements (fire source, stock pot, etc) and you will be told what is needed when attempting to create the recipe.
In regards to all general skills, homes now act as "workshops" and you will not encounter any delays when cooking from home!
Lastly, the cooking of meat has been transferred to the cooking system. If you are skilled enough, you can cook it sufficiently without burning or undercooking the food. If you don't have the skill, you simply won't be able to cook that food.