Classes and Skills
Overview
Each class provides a unique set of skills, some limited to that class (ex: fencing), and some general (ex: fishing). Your class is not your occupation, per se, but rather a set of skills to help guide the direction of your character and your roleplay. You cannot learn skills limited to classes that you don’t have, i.e. a character with two combat classes cannot learn tradesman skills such as trading, so select your classes carefully; classes cannot be changed.
Your class will enable you to learn all skills to level 24. However, it is possible to stack skills that overlap between classes. For example, if you choose two fighting classes that both give the the parry skill, you will be able to learn this skill to level 48. Likewise, if you choose the same class twice, you will be able to stack all of your class skills to level 48. The higher your level in a skill, the higher your chances are of success with that skill. Note: While tradesman skills can also be stacked, you will not gain access to any new items after level 24 in a crafting skill.
Remember that Allegory of Empires is a cooperative storytelling game. Classes and maxing skills is not the purpose of the game. Rather, these features are here to help enhance and supplement your gameplay experience.
Teaching and Learning
Class teachers are set up around the game world and can be used to learn skills and classes. By “asking” an npc, you will see a list of what classes and skills are available only if you have the class they teach or if you have not yet chosen a second class. The learning point and money cost will be displayed to you.
> ask npc
> ask npc about axe
Do you want to learn axe level 1 from a tall lithe woman? It will cost 10 florins and 11 learning points. The lesson will last approximately 30 minutes.
To unlearn a class, use the @unlearn command.
> @unlearn ‘woodcutter’
@skills
Shows all classes and skills your character currently knows, as well as available learning points.